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A Astrocade is an early streaming game console & elementary computing system designed by the team at Midway Games, the videogame division of Bally. Originally known as a Bally Front yard Library Computer, it was freed around 1977 but available only across mail choose. Delays in the production intended none of the units actually shipped until 1978, and by this period a machine got been renamed a Bally Office Arcade. In that form it sold mostly at computer places & got little retail exposure (unlike a Atari VCS).

Inside 1979 Bally grew less interested in the arcade market & decided to sell polish off their Consumer Products Section, including development & production of the back console.

By this point the unit got gathered a as a consequence of dedicated users world health organization got learned of the power of the machine across its BASIC cartridge. a class action of the two intended to find the rights to the patterns from either Bally, & install inside business when Astrovision. Around 1981 they re-released a unit by using a BASIC cartridge involved free of charge, this instance referred to as a Bally Computer Technique, and so changed a title over againside in 1982 to Astrocade. It sold under this title until a video game crash of 1983, and then disappeared in the area of 1985.

Midway got hanker been planned to release an expansion formulas for a unit, called the ZGRASS-100. a formulas was existence developed by a class action of computer creative person at the University of Illinois known as the Circle Graphics Habitat, along by owning coder at Nutting. Midway felt that such a body, around an external pack, would produce the Astrocade supplementary interesting to the market. Notwithstanding it was however non quick for release whilst Bally sold off a section around 1980. a little handful could use at times been produced when the ZGRASS-32 when a machine was re-freed by Astrovision.

A rules, combined into one pack, would in time become freed when a Datamax UV-1. Aimed at a page computer market when existence designed, a machine was currently re-targeted as a formulas for outputting high-quality graphics to streaming videos tape. These were offered purchasable a bit of instance between 1980 & 1982, however these are unknown how else several were built.

Description

In the late 1970s Midway contracted Dave Nutting Associates to design the display chip that can be utilized all told of their videogame systems, from either standup arcade games, to a home computer system. A rules Nutting delivered remains perchance a virtually all right graphics models of the Octad-bit generation, & was utilized within virtually all of Center's classic arcade games of the era, including Gorf & Wizard of Wor.

the basic systems were powered by a Zilog Z80 driving the display chip using the RAM buffer in between them. the display chip experienced deuce modes, the sale-guide mode at 160x10Ii, & a high-guide mode at 320x204, each by owning 2-bits by the picture element for quadruplet colors. This rather color/resolution was commonly beyond the capabilities of RAM of the era, however a clever trick, technically "holding the RAS high", allowed the babies to scroll through of these "line" at one time at super high speed into a buffer within the display chip. a line can so become scroll through intent on a screen at a easier rate, when likewise interfering less by having the CPU, which was too trying to utilise the equivalent memory.

Sadly, on a Astrocade the diaper pins required to utilize this "trick" were non attached. So a Astrocade models was left by owning just a moo guide mode that the devices supported. Therein mode a models utilized higher 160x102 10 2bits = 4080 bytes of memory to hang on to a screen. Since a machine got just 4k of RAM, this left super little room left complete for even a software download have, which was utilized for items rather holding the score, or punt alternatives.

A Astrocade utilized color registers, or colour indirection when it was typically referred to then, so the foursome colors can be picked from either a palette of 256 colors. Colour animation was imaginable by changing the values of the registers, & utilizing a horizontal blank interrupt you could vary the two from either line to line. Even more, an extra placed of quaternion colour registers can be "swapped in" at any point along a line, allowing for wise shoppers to easy produce ii sections of the screen, split vertically. Clever coder utilized this feature to emulate Eighter colour modes.

Unlike a VCS, a Astrocade did non include devices sprite support. It did, still, include the blitter-like technique & computer software to cause it. Memory above 0x4000 was dedicated to the display, & memory following that to the ROM. In case the program wrote to the ROM space (ordinarily impossible, it's "read only" fallowing whole) a streaming chip would require a information, use a work thereto, so copy a symptom into the corresponding location in the RAM. Which work to utilise was stored around the register in the display chip, & involved most common videos such as XOR & bit-shift. This allowed a Astrocade to trend lines any total of "sprites" independent of devices, by using a downside that it was as much as a software package to re-draw the two after it moved.

A Astrocade was one of a early cartridge-depending systems, utilizing cartridges called Videocades that were designed to become when close inside size & shape when imaginable to the cassette tape. A unit likewise involved 2 games built into a ROM, Gunfight & Checkmate, along by having the elementary however utile Calculator & a "doodle" program known as Scribbling.

a Astrocade besides involved the BASIC cartridge likewise, which presented a condition given that the display alone utilized higher nigh all the RAM. A guide to this condition was super complex, however super clever. A BASIC program was stored in the videos RAM by interleaving every bit of a program along with a display itself, BASIC utilized all a potentially-numbered bits, & the display had the odd-numbered bits. A BASIC interpreter would read retired ii bytes, drop all a odd-numbered bits, & assemble the outcomes into one byte of code. This wwhen rendered invisible by setting 2 of a colors to exist as a equivalent as the more ii, such that colors 01 & 11 would exist as a equivalent (white), and then a presence, or even want, of a bit for BASIC experienced there is no result on the screen. Extra memory was scavenged by utilizing less lines vertically, merely 88 instead of the to the full 102. A prevent symptom of 100% this was to handle to squeeze out 1760 bytes of RAM for BASIC software download.

On the front of the unit was the Twenty-four-key "hex-pad" keyboard utilized for finding games & choices. Virtually all cartridges involved deuce games, & while it were inserted a machine would reset & display a menu starting using a software online on the cartridge then list the little joe built-integral software online. BASIC was programmed, labouriously, though this keyboard by assigning every of the keys one comm&, total and many alpha characters. These were selected across the placed of Foursome coloured shift. This way professional people only typed "WORD"(gold) shift so a "+" key & had GOTO.

On a back were the total of ports, including connection for power, the controllers, & an expansion port. Of these oddity was that a top of the unit was empty, & can be opened to store as much as Fifteen cartridges.

the Astrocade featured a comparatively complex & versatile data input device. the controllers for a formulas involved many types of control mechanisms: the controller was shaped as a pistol-style grip by owning trim turn on the front; a little Four-switch/8-way joystick was placed in top of the grip, & the shaft of the joystick attached to a potentiometer, meaning that the stick can be rotated to double as a paddle controller. Utilized within combination this placed of controls leave extra complex interaction by having a games than any more gage controller of the era. By virtually all reports a controllers were first-class, however got a downside of breaking often.

the ZGRASS unit sat under a Astrocade & turned it into a "real" computer, including the to the full keyboard, the mathematics co-processor (FPU), 32k of RAM, and a fresh 32k ROM containing the GRASS programming language (sometimes known as GRAFIX on this machine). the unit besides added I/O ports for a cassette & floppy disk, allowing it to exist as utilized using CP/M.

Specifications
Circuit Board and Cartridges
CPU: Z80, Three.579 MHz RAM: 4k (as much as 64k sustaining external modules in the expansion port) ROM: 8k Cart ROM: 8k Expansion: 64K total Ports: Tetrad controller, One expansion, Unity weak pen Sound: Tercet voices + noise/vibrato results (played through the TV) Video
Resolution: Admittedly 160x102 / Basic 160x88 / Expanded RAM 320x204 Colors: Avowedly 8* / Basic 2 The electronic image structure of the Bally actually lone allows for Quaternity color settings. Nevertheless, through a utilize of Ii colour palettes & a left/right boundary control byte busy people stand the left division of screen (lets call for this the play field) utilize Ace placed of colors when the right side (Information field) utilized an completely different placed of colors, so Ogdoad sum colors were imaginable. Graphic nature and severity: Bitmap, Deuce plane bitpacked

Screenshot gallery
Image: bally_basic.gif|Bally's Version of Basic Image: bally_gateescape.gif|Gate Escape Image: bally_icbmattack.gif|ICBM Attack Image: bally_mscandyman.gif|Ms. Candyman Image: bally_treasurecove.gif|Treasure Cove

List of games

280 Zzzap / Dodgem Amazing Maze / Tic Tac Toe Artillery Duel Astro Battle Blinking Pin Basic (non the gage however involved for completeness ) Basketball Beano Mathematics / Speed Math Bioryhtm Blackjack / Poker / Acey-Deucy Blast Droids Bowling Checkers / Backgammon Clowns / Brickyard Coloring Book Conan A Barbarian Cosmic Raiders Run Patch Drag Race / Desert Fox Football Astronomic Invasion Galaxian Grand Prix / Demolition Derby ICBM Attack Unbelievable Wizard Letter Match / Spell 'North Score / Crosswords Machine Language Manager (non the bet on however involved for completeness ) Mazeman Median Missile Attack Ms. CandyMan Muncher Music Maker Panzer Attack / Red Baron Pirates Chase Sea Devil Seawolf / Missile Soccer Solar Conqueror Space Fortress Space Invaders Star Battle Tornado Baseball / Lawn tennis / Hockey / Handball Treasure Cove

Bally Alley - The Newsletter for Astrocade Users
Bally Astrocade newsletters, documentation, ads, letters, promotional reading and manuals in pdf format. Rare Astrocade hardware pictures, and program downloads.

Bally Astrocade
Newsletter for Bally Astrocade users.

Ozyr's Astrocade (Bally Arcade) Instruction Archive
Instructions for Astrocade games.

Bally Astrocade Gamepics
Offers a selection of Astrocade game screenshots.

THE Bally/Astrocade FAQ
Offers a Bally Astrocade FAQ.


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